Manneh says that over the course of the studio’s short life, his job role has changed from initially running almost all aspects of the business to now focusing on strategy and management.Īnd while Notch may grab all the headlines, Manneh has clearly played a significant role in keeping the company in a healthy business state allowing the developers to keep on working on new and original ideas, without interference from external publishers. The studio also has a number of games currently in development, such as Persson’s 0x10^c, multiple versions of Minecraft already released for different platforms including Xbox 360, iOS and Android, turn-based strategy title Scrolls, and is even publishing action side-scrolling game Cobalt, currently being developed by another Swedish developer called Oxeye Game Studio. Now three years later, Mojang has completely transformed from its indie routes, and now houses 25 employees including the likes of business developer Daniel Kaplan, current Minecraft lead developer Jens Bergensten and art director Markus ‘Junkboy’ Toivonen. Carl turned out to be a perfect fit and I am very happy that it worked out so well.” Transforming into a giant Lets just say we learned a lot from that meeting. “Markus knew Carl from before and as we met him it became even clearer that we needed someone to help us out. “We both wanted to stay game developers and trying to combine that with a lot of administrative duties wasn’t something we saw as particularly appealing nor something we thought we would be very good at,” explains Porser. Both by the prospect of being able to develop the games I wanted, but mostly that we would get to work together again.”īut despite having founded the studio, the two developers decided to focus their efforts on game creation, and brought in Carl Manneh as CEO to run the business side of the company, who had previously hired Persson as a web developer at JAlbum, where he also ran operations. When Minecraft started to really take off, Markus approached me and asked if we should start a company together, and obviously, I was thrilled by the idea. “The last year or so we did not share the same work place, and basically missed each other. “Markus and I had known each other for roughly five years before we started Mojang and we had also worked with each other during this time,” says co-founder and Scrolls lead developer Jakob Porser of creating the studio after Notch approached him about working together again. The two had known each other for five years prior, having also worked with each other during this time, but when Minecraft began to slowly gain popularity and a loyal following, Persson decided he wanted to start his own company, alongside Porser. The studio was started by Persson and Jakob Porser, the latter of which is the lead developer behind turn-based strategy title Scrolls. Develop sat down with the Mojang team to find out how it came about, what makes it tick, and what the future holds for the house that made Minecraft.
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